Log in to your IBTimes Account

close
ID
Password

Researchers teach 'Second Life' avatar to think



By MICHAEL HILL, AP
18 May 2008 @ 02:33 pm EST

TROY, N.Y. - Edd Hifeng barely merits a second glance in "Second Life." A steel-gray robot with lanky limbs and linebacker shoulders, he looks like a typical avatar in the popular virtual world.

Related Topic

Get stories by e-mail on this topic.

E-mail:
Quotes
IBM 114.33 -0.67

SYMBOL LOOKUP

But Edd is different.

His actions are animated not by a person at a keyboard but by a computer. Edd is a creation of artificial intelligence, or AI, by researchers at Rensselaer Polytechnic Institute, who endowed him with a limited ability to converse and reason. It turns out "Second Life" is more than a place where pixelated avatars chat, interact and fly about. It's also a frontier in AI research because it's a controllable environment where testing intelligent creations is easier.

"It's a very inexpensive way to test out our technologies right now," said Selmer Bringsjord, director of the Rensselaer Artificial Intelligence and Reasoning Laboratory.

Bringsjord sees Edd as a forerunner to more sophisticated creations that could interact with people inside three-dimensional projections of settings like subway stops or city streets. He said the holographic illusions could be used to train emergency workers or solve mysteries.

But first, a virtual reality check.

Edd is not running rampant through the cyber streets of "Second Life." He goes only where Bringsjord and his graduate students place him for tests. He can answer questions like "Where are you from?" but understands only English that has previously been translated into mathematical logic.

"Second Life" is attractive to researchers in part because virtual reality is less messy than plain-old reality. Researchers don't have to worry about wind, rain or coffee spills.

And virtual worlds can push along AI research without forcing scientists to solve the most difficult problems -like, say, creating a virtual human -right away, said Michael Mateas, a computer science professor at the University of California at Santa Cruz.

Researching in virtual realities has become increasingly popular the past couple years, said Mateas, leader of the school's Expressive Intelligence Studio for AI and gaming.

Copyright 2008 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

    Click!
  • Rate this article:

Comments

Post Your Comment

You must be an IBTimes member to post a comment. Login | Register


advertisement
More Technology
A super-sharp Earth-imaging satellite that can detail an area the size of a baseball diamond's home plate from space has been launched into orbit from Va...
EA's new creature-building game may surpass the great "Sims"
Among the stock activity stories for Friday, Sept. 5, from AP Financial News: NEW YORK (AP)--Aruba Networks Inc. shares fell Friday after an analyst down...

Advertisement
Corporate Website Design

Professional Website Design For Corporate - Get a Free Quote Today

advertisement
 
IBTimes.com Web
Partners
International Business Times© 2008 The Ibtimes Company. All Rights Reserved. Terms of service | Privacy Policy | Advertising | About Us | Contact Us | Archives