EA DICE’s first-person shooter “Battlefield 4” has experienced a number of problems since its release on Oct. 29 last year, but the Stockholm, Sweden-based developer promised players a number of bug fixes and improvements in its latest update, which reached users on Tuesday.

This isn’t the first patch for the shooter, which has faced a great deal of criticism since its release last year. “Battlefield 4” has encountered a number of frustrating issues, including freezing, lag, “death shield” glitches and camera jittering. EA DICE continued to roll out one update after another during the past year, unable to remedy the numerous problems in the game.

In December, DICE halted work on upcoming “Battlefield 4” DLC to address the game’s errors. Consumers even filed two class-action lawsuits over the game’s problems, claiming that the developer misled investors about the game’s working condition. EA responded by saying that each case was “meritless,” fighting back against both lawsuits.

“We’ve been listening to all your feedback and it has been tremendous,” EA DICE said on its blog Tuesday. “It’s because of that feedback that we’ve been able to implement so many tweaks and changes with this update. So once again, thank you from the entire ‘Battlefield’ team. Keep it coming because we are listening.”

Check out the list of improvements below:

[Via Battlelog]

What We are Improving

We want to highlight a few key updates and enhancements we’ve made based on your feedback, but if you’d like to dive deeper into the full update notes they can be found at the link here: Full Battlefield 4 Update Notes

Core Changes

Here are some of the tweaks and changes we’ve made to BF4 with this update. We’ll continue to listen to your feedback to see how we can further improve the BF4 experience so keep that feedback coming.

Player movement has been improved to more closely match that of Battlefield 3, while still maintaining the animation fidelity of Battlefield 4.

The High Frequency Network Update has now been added to the PlayStation 3 and Xbox 360 and is set to default. This makes the server update the client on what is happening with greater frequency, resulting in a smoother, more “correct” player experience.

Reduced visual recoil of guns. This includes all medium and close range sights (except iron sights, IRNV and FLIR).

The BF4 ”netcode” has seen several tweaks and is now the fastest in the franchise’s history, counting client-to-client values. The delay is now lower than ever, and we’re also looking to improve hit detection.

Classic Mode

By popular demand, the Fall Update introduces a new preset called “Classic Mode”. Rules on these servers hone back to Battlefield 2/3 and are designed for skilled players looking for more of a challenge and seeking stricter rules.

For instance, you are able to spawn on only the squad leader in Classic Mode, increasing the challenge and need for greater tactical thinking as a squad leader.

In-Game UI streamlined

We’ve also made several improvements and customization options to the Battlefield 4 HUD. The user interface is more intuitive than ever, and you can now tinker with settings to find a display that suits your needs on the Battlefield the best.

For instance, you can change settings for the in-world icons that are visible when aiming down the sights. Some players don’t want to see their teammates in this view, and that is something you can toggle on and off. Furthermore: the size of the mini map can be increased by up to 250% and you can also change the transparency of icons to your liking. Once again, see the full update notes for details.

Are you playing “Battlefield 4?” What do you think of the new update? Leave a comment below.