In the continuing series from PlayStation titled "Conversations With Creators," host Wil Wheaton now sits down with “Call of Duty: Black Ops 3” developer Treyarch to discuss more about the game. Treyarch expounds the main conflict of the latest iteration, which delves into the question of whether one’s willingness to go too far in shedding his humanity for the call of combat is the only way to adapt to the world’s dystopia.
Touching upon the progression of “Call of Duty” as a franchise, Treyarch studio head Mark Lamia mentioned that the next-gen hardware has opened the opportunity to let players feel the intensity and reality of the stories. The developer pushes the realism for “Call of Duty: Black Ops 3” in various ways. These include working with weapon makers, both those involved in historical and futuristic designers, and making use of realistic sounds from the guns that will be used in the game, as divulged via the PlayStation Blog.
Interestingly, the Zombies aspect of “Call of Duty” almost did not happen. With Black Ops being historically set, the studio and other parties involved thought having zombies was crazy at first. But when it was released, Treyarch developers shared that the interest fans showed was unexpected, which fueled the entire creation of the zombies mode.
In the coming weeks leading toward the release, studio design director David Vonderhaar confirmed that Treyarch will be revealing more details on the modes that will be in the game. This includes which game modes will be perfect for hardcore gamers, and what other game modes will provide variety for players.
In another interview with Gamingbolt, Treyarch’s Jay Puryear expounded on its decisions for delivering “Call of Duty: Black Ops 3” to all platforms, including the last-gen consoles.
Many fans have been waiting for a COD title that is purely next-gen. This would mean that most, if not all, the features would be focused on maximizing the capabilities of both the PS4 and Xbox One. Other criticisms of cross-gen game developments center on the lack of true innovations befitting of next-gen platforms.
To this, Puryear stated that the team is still planning to push the hardware for next-gen. With “Call of Duty: Black Ops 3” already in development for three years, the studio has been able to expand some areas, such as the four-player co-op for the PS4 and Xbox One. The developer also boasts the innovations that will be coming to the multiplayer, the addition of specialists characters and the new take on the zombies via the Shadows of Evil mode.
“As far as content and the experience we’ll get out of this, we think this is absolutely by far the best,” Puryear told Gamingbolt.