Something special happens when a community of dedicated players is allowed to run wild with a game. Bethesda revealed Tuesday that players will have access to the same tools used by developers to create new mods for "Fallout 4." As for consoles, mods will be coming for the Xbox One in May and the PS4 in June.

"We believe that our games become something much more special when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless," Bethesda wrote in a blog post.

The "Fallout 4" update creates a Mod section in the game's main menu. From there, players can browse through user-generated content, vote on favorites or download new mods. The Creation Kit lets players manipulate every aspect of "Fallout 4."

Modding has long been a staple of PC gaming, but console players will soon enjoy a library of new content.

Bethesda's open-world franchises "The Elder Scrolls" and "Fallout" have well-established modding scenes that have transformed the experiences within each game. For example, "The Elder Scrolls V: Skyrim," released in 2011, is already considered a modern classic, but there are more than 40,000 mods that do everything from patching some unwanted glitches to adding complex weather systems and even entirely new quests. 

Since the game's release in November 2015, "Fallout 4" mods have ranged from the absurd to the brilliant. The "Macho Claws" mod changes all of the Deathclaws in the game to a form of "Macho Man" Randy Savage. Another mod changes most enemies into Thomas the Tank Engine. Another mod provides the full dialogue responses available for a player. The main Pip-boy map interface has been an eyesore for many fans, which is why the improved map mod is one of the most popular for "Fallout 4."