“Fallout 4” PS4 mods remain troubled as Bethesda marketing VP Pete Hines recently tweeted about the feature’s unknown release date. Fans on Reddit speculate that Sony’s OS may be the cause of the delay.

When probed about the release date of PS4 mods on Aug. 21, Hines said, “until evaluation is done, there is no way to give a date.” He further added that “we don't have a date when eval will be done.” What’s essentially being discussed here was also outlined in our previous posts on the subject. Because “Fallout 4” is the first PS4 game to feature mods, the venture must be fully evaluated by Sony before the public can use it.

Hines has been dodgy about why the process has taken so long and has only mentioned that “other companies” are to blame. Studio producer Todd Howard told Newsweek in an E3 interview that there were issues regarding file size and developer permissions.

One fan, however, has chosen to take those vague allusions one step further to create a theory as to why Sony has been treating mods so carefully. The story relates to OS differences between consoles. Xbox One and PC both run versions of Windows, so it makes sense that the feature would come to Microsoft platforms first. The PS4, on the other hand, remains an outlier because it runs a modified version of open-source BSD Linux.

Because Linux is such an open platform, the thought is that Sony wants to completely ensure that allowing “Fallout 4” mods on PS4 won’t open up avenues for hackers to explore the rest of the system’s architecture. Especially since the PSP wound up being one of the most exploited game consoles ever, Sony has been increasingly proactive about making sure  its current systems are locked down from homebrew, emulators and content piracy. This strict policy may indeed be why “Fallout 4” PS4 mods have yet to happen.

“Fallout 4” is available now on PS4, Xbox One and PC.

How do you feel about Sony’s “Fallout 4” mods debacle? Will the feature ever release? Tell us in the comments section!