“Fallout 4” PS4 mod support remains in limbo as studio marketing VP Pete Hines says that Bethesda is still evaluating the update for mods on Sony’s console.
In response to some rather eager fans, Hines once again had to be the bearer of bad news.
@kfckfc123kfc I'm saying I can't invent news until the evaluation process is over and until that happens im not gonna say nothing
— Pete Hines (@DCDeacon) August 7, 2016
When probed about why his company hasn’t offered an update on PS4 mod support in several weeks, Hines said that he “can’t invent news until the evaluation process is over.” He further added that “until that happens, I’m not gonna say nothing.” In other words, the development studio “doesn’t have any new info of any kind.”
While news stories about non-news may be a bit much, the PS4 mod fiasco for “Fallout 4” has become a pretty sizable controversy. It was originally reported that “Fallout 4” mods would be available by the end of June, but, since then, the expected closed beta for the feature was delayed indefinitely. A clearer explanation of the issues arose during an E3 2016 interview when studio producer Todd Howard mentioned storage limitations and licensing foibles in a long list of hurdles that were stalling the update.
Even though Hines himself has now pledged to keep silent on the ordeal, that wasn’t always the case. In fact, late last month, he took to Twitter to blame “other companies” for why the situation hasn’t improved. Furthermore, he alleged that agreements with these “others” barred his employer from speaking openly about when PS4 mods will finally arrive.
While not confirmed, it’s assumed that disagreements about mod implementation exist between Bethesda and Sony. After all, a partnership between those two companies would be the only one necessary to bring mod support to a Sony machine. Beyond Howard’s cursory claims, we can’t tell if the previous hindrances still exist or if new issues have come to light more recently.
On the other side of the spectrum, “Fallout 4” modding has been a rousing success on Xbox One and PC. The feature came to Microsoft’s console in May and has been working quite well ever since.
It will be interesting to see if these complications also impede the advertised console mod support for “The Elder Scrolls V: Skyrim Special Edition” when it releases in October.
“Fallout 4” is available now on PS4, Xbox One and PC.
How do you feel about how Bethesda is handling the PS4 mods situation? Will we get an official update soon? Tell us in the comments section!