Square Enix shocked the world when the publisher announced the “Final Fantasy VII” (FF7) remake at the Electronic Entertainment Expo (E3) in Los Angeles with a gorgeous teaser trailer. Now that the excitement over the FF7 teaser trailer has died down, fans everywhere want to know how the title will differ from the original game. Thankfully, a recent interview with the game's director revealed that the title would undergo a few changes.
Director Tetsuya Nomura, according to Wired, is reportedly adamant about a couple of things that cannot change, so anyone expecting new characters is out of luck. Most of Nomura's answers in the Wired interview were vague, probably to avoid dishing any major announcements, which is understandable. However, he did state that the game would attempt to be more relevant to the current generation of gamers, who haven’t been able to experience the wonder of “Final Fantasy VII” yet.
That said, Nomura also stated that this wouldn’t simply be a shot-for-shot remake of the original game, designed for the original PlayStation, so “Final Fantasy VII” won’t suffer the same fate as the “Psycho” remake with Vince Vaughn. Whether these changes are more modernized graphics or an updated combat system is as yet unknown.
Fans who want to indulge in 1990s nostalgia will have an alternative to the remake, as GameSpot has also confirmed an HD re-release of the original "Final Fantasy VII" for PlayStation 4. This is essentially a port of the PC version, which featured more defined textures and a few more more details on the character models, though they are still mostly the same as those in the original PSONE version.
It seems like fans are going to have to wait a bit longer to find out how this “Final Fantasy VII” remake will differ from the original, which introduced fans to characters such as Cloud, Aerith, Tifa and Sephiroth. What’s known so far is that the game will release for PlayStation 4 first, a hint that the title will eventually come to Xbox One as well.