Mass Effect 3's ending controversy has raised questions all over the world and has witnessed bad responses over the week.

Now PC Gamer has brought together a host of tech writers and game writers to talk about the controversy and what they feel is wrong with the game. The tech experts were asked about their opinions on the ever changing endings of BioWare's Mass Effect 3 and this is what they had to say.

Here are the excerpts from the statements made by the writers.

Longtime games journalist and Book of Eli writer Gary Whitta: It bothers the hell out of me. I've always felt that games like Mass Effect are all about living with the consequences of your choices, no matter what they may be, and I think BioWare should do the same thing here and stick with their original choice, trust their original creative instinct.

BioShock 2 writer Steve Gaynor: There's great value in thinking about the story of a game as a collaboration between the player and the developers. He later continues that the mindset driving the ME3 protest is not unique to games; it is unique to a certain type of entertainment media that attracts fans who feel entitled to dictate exactly how the product should bend to their desires, instead of standing as a unique experience to be enjoyed, or not, on its own merits.

Supergiant's Greg Kasavin: I think developers are well within their right to make positive changes to games post-release, and in the vast majority of cases this is seen by players as a good thing. This type of thing does happen sometimes... Fallout 3 got patched so that you could continue playing post-release. Many movies, including classics like Blade Runner, got director's cuts with major narrative changes said to reflect the true authorial intent. Whether it's appropriate is a judgment call.

LucasArts' Chuck Jordan: Considering how much time people have spent trying to advance the idea that video games are works of art, it's disappointing to see so many people defending the idea that games are product... Art is supposed to be an expression of creativity. If you're invalidating your team's 'vision' to appeal to the demands of players, then you've crossed the line.

Carnegie Mellon Professor of Entertainment Technology Jesse Schell: It's their story, they can do what they want. This could be an awesome publicity stunt, designed to get people to talk about and pay more attention to the game.

(Inofrmation from PC Gamer)