Though the launch of the 3DS is days away, Nintendo is already distancing itself from the console's three-dimensional visuals.

We're moving away from any stance that says if you don't use the 3-D functionality you can't play this game, Nintendo 3DS producer Hideki Konno told Wired's GameLife.

Citing Nintendo's desire to get as many people playing its games as possible, Konno recognized that, for a small subset of the population, seeing in stereoscopic 3D is impossible.

Instead, Nintendo seems focused on implementing 3D visuals as a way to enhance gameplay instead of centering games around it.

It remains to be seen how Nintendo's new outlook on 3D will affect future games.Last year, Nintendo lead developer Shigeru Miyamoto gave a clear vision for how he foresaw 3D visuals being implemented in future Mario titles.

If you play something like Mario, even jumping onto a stump or hitting a question mark in the air can be very difficult for people - unless you have full 3D visuals to go with that full rendered world, then it becomes clear, he said. We've been looking at what we can do with past games like these.

But, if Konno's comments to Wired are any indication, Nintendo is likely to jettison extensive 3D visuals as it comes to terms with the real-world nature of 3D technology. The company has previously acknowledged the effect that extensive exposure to 3D visuals can have on game players, and recommends that players take periodic breaks every half hour. The 3DS also includes a slider in that controls the intensity of the 3D visuals, allowing users to turn them off entirely.

Nintendo has also warned of the risks the 3D technology can pose to children. Via the system's parental controls, adults can prevent children under the age of six from viewing the console in 3D, which Nintendo recommends.