


BERLIN, Aug. 16 /PRNewswire/ -- Game Developers Conference Europe® 2010 (GDC Europe) has opened its doors at the Cologne Congress Center East in Cologne, Germany. Produced by UBM TechWeb Game Network, organizers of the leading Game Developers Conference® series, GDC Europe is the largest professionals-only game event in Europe, and has increased in scope compared to its inaugural debut event in 2009, encompassing a robust selection of keynotes, lectures, panels, and sessions. GDC Europe returns to Cologne, Germany on August 16-18, 2010 for three days of learning, networking, and inspiration. For more information on GDC Europe visit: www.gdceurope.com.
"We are very pleased with the opening day of GDC Europe," said Frank Sliwka GDC Europe Event Director and UBM TechWeb VP European Business Development. "We hosted several great talks today including our keynote addresses from Bo Wang and Warren Spector. GDC Europe also received a popular response to our newest conference addition: the Games & Movies/TV Workshop."
Highlights of today's activity include:
-- Talking in a packed keynote, Creative Director of Disney's Junction
Point studio Warren Spector delivered a lyrical discussion of video
games and how the medium should -- and shouldn't -- learn from other
media to shine in its own right. Referencing film, radio, comic books
and board games, Spector illustrated the importance and power of the
user's imagination and videogames' 'power to transport' - the ability to
become another character entirely, and how they can immerse people in
worlds that appear completely believable.
-- At his keynote on Monday, Tencent Games VP Bo Wang discussed how the
billion-dollar revenue Chinese tech/game company has risen to the top of
the pack, citing massive growth rates and key routes to success in Asia.
Wang noted than in the six months to the end of June 2010, the gigantic
Chinese-headquartered firm, which deals with instant messaging, virtual
currency, and video games as its major parts, had revenues of $1.3
billion U.S. dollars. Wang noted that Chinese gamers have a much lower
disposable income, so there are unique ways Tencent attracts these
gamers. Tencent tries to have 1,000 hours available at launch in its
typical MMORPGs, and also encourages gamers to have fun by playing
against each other in games. As Tencent also has the top instant
messaging service in China, plus a top free email service, a massive web
portal at QQ.com, and even a search engine, cross-marketing from all of
Tencent's properties seems to have catapulted the firm to the top of the
pile in the Chinese market.
-- In the one-day Games and Movies/TV Workshop, Jorg Tittel of BreakThru
Films spoke about his multiplatform-vision. Discussing how his vision
is not a marketing idea, and based more on creativity than on a business
model. Tittel feels that the industry has to learn from the younger
generations who already live in a multiplatform way. After defining
three important problems--licensing models, lack of communication and
marketing-driven business--and the challenges of needing to reeducate
the industries, determine where the budgets come from and getting legal
counsel from both sides at an early point, Tittel focused on the main
challenge--mining new creative talent, people who understand both film
and games. Tittel said that the concepts of Convergence and
Multiplatform shouldn't be mainly about the sharing of assets, but about
sharing a common vision. And for that, he feels we need a new generation
of film- AND gamemakers who care about and have been educating
themselves about both platforms equally, and who understand the rules of
both and respect them equally
-- In the first of the "Focus Russia" series of sessions, Dmitry Lyust and
Konstantin Popov gave an overview about the Russian market concerning
PC-, Console- and Online Gaming, providing statistics including the fact
that the current market value is $820M USD and predictions about the
growth of Russia's online games market. Predictions are that Russia's
online games market will grow from $223M USD in 2009 to $400-410M USD by
2012, and that the Russian market for casual games will grow from $32 M
USD to 42 M USD by the end of this year. Lyust and Popov discussed how
there is Russia's recent welcoming climate for business and investments
from abroad. The government sees the economic gain of the games industry
and plans to support and develop it as part of a governmental plan for
modernization the country. They also discussed government plans to
build up a "Russian Silicon Valley" inside a special economic zone near
Moscow.
-- In a session titled "Rethinking a Studio for the digital Space," THQ
Digital creative director Don Whiteford discussed the publisher's
burgeoning specialization in the digital space, discussing learnings
from his rebranded THQ studio and revealed its debut XBLA/PSN title, top
down vehicle combat title Red Faction: Battlegrounds. Whiteford also
revealed a companion product for THQ's key Red Faction franchise, Red
Faction: Battlegrounds, a topdown car, mech and rover combat title for
Xbox Live Arcade and PlayStation Network with up to four players on the
same screen. In addition, various achievements in the game -- which was
built by a core team of just four people -- will unlock unique elements
in Red Faction: Armageddon.
-- BioWare's Dr. Ray Muzyka and Dr. Greg Zeschuk delivered an account Q&A
style of a look back on the founding of their studio and the creation of
the seminal Baldur's Gate franchise. The duo referenced their early
years inexperienced in conventional game business yet success with
Baldur's Gate through their passion and a love of the art. The duo
ended with a teaser of some potentially exciting new titles, as yet
unannounced, coming out of the Virginia-based BioWare Mythic office that
currently operates stalwart, still-profitable titles such as Warhammer
Online and Ultima Online.
In addition to the conference content, GDC Europe provides several opportunities for creative exchange and business development, with venues including the GDC Europe Expo Floor, VIP Lounge, and the GDC Europe Business Lounge at gamescom, plus a host of industry parties. More than forty exhibitors and sponsors from Belgium, Germany, the Netherlands, Russia, Sweden, the UK and the USA have registered for the exhibitor zone measuring 650 square meters. Exhibitors include Crytek, Bigpoint, Epic, Howest University, Imagination Studios and Intel. In addition, GDC Europe will also be hosting for the first time a business Lounge at the accompanying games expo, gamescom, at which Autodesk, Crytek, Epic, Zotac, DigiProtect, Level 3 are confirmed to be exhibiting.
For up to the moment news on GDC Europe visit: www.gdceurope.com.
About the UBM TechWeb Game Network
A core provider of essential information to the professional game industry, the UBM TechWeb Game Network - formerly known as the Think Services Game Group - offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference(TM) Europe, the Game Developers Conference(TM) China, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards.
Visit www.jointhegamenetwork.com
About UBM TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses - media solutions, marketing services and paid content - UBM TechWeb produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM TechWeb's communities and information resources monthly. UBM TechWeb brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM TechWeb is a UBM company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion.
Visit: www.ubmtechweb.com
MEDIA CONTACT:
Brian Rubin
fortyseven communications
(212) 391-4707
brian@fortyseven.com
Susanne Tenzler-Heusler, Europe
+49 (0)173 3786601
kontakt@brandvorwerk-pr.de
GDC EUROPE
CONTACT:
Frank Sliwka, VP European
Business Development
+49 (0)171 1288898
frank.sliwka@ubm.com
Ben Veechai, North America
+1-415-947-6280
ben.veechai@ubm.com
SOURCE UBM TechWeb Game Network






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