Sony’s next-gen PS4 has sold 6 million units globally as of March 2, according to a recent press release by Sony. This also accounts for the 370,000 consoles sold in Japan since the Japanese launch on Feb. 22. As of Feb. 8, 5.3 million PS4s had reached consumers. The console is currently available in 57 countries internationally.

"I am absolutely delighted that PS4 is off to such a great start in Japan," said Andrew House, president and group CEO of Sony Computer Entertainment Inc.  "The responses we have received for the PS4 system's integrated social capabilities have been phenomenal, and I couldn't be more thrilled that gamers are utilizing these unique features to engage, share, play and connect with users around the world.  SCE will continue to expand the world of PlayStation by growing its library of breakthrough games and bringing more innovative features and services only possible on PS4."

Software sales are also high, with more than 13.7 million games sold through digital downloads in the PlayStation Store and in retail stores like Target or GameStop.

There are currently 30 available titles for Sony’s PS4, including “Killzone: Shadow Fall,” “Call of Duty: Ghosts,” “Battlefield 4” and “Assassin’s Creed IV: Black Flag.”

The PlayStation App, which can be downloaded onto iPhones and Androids, has been installed on smartphones more than 3.6 million times as of March 2.

Players are also taking advantage of the console’s social capabilities – more than 100 million shares have been captured using the “share” button on the wireless controller. More than 3.6 million gameplay broadcasts have been streamed through consoles via platforms like Twitch and Ustream.

On Feb. 10, Sony announced the console was sold out worldwide.

“PS4s are generally sold out at all retailers, although regular supply is refreshing the channel,” Sony said during a slide show displayed during a PlayStation media summit on Feb. 10 in Santa Monica, Calif. The brand also stated it has increased its market share among what it described as “heavy gamers.”

“This is a story of engagement,” said Sony Computer Entertainment Head of Hardware Marketing John Koller during the summit. “When demand outstrips supply, the promise of what’s to come is really critical.”

The brand also confirmed more than 100 games will reach players this year via Twitter.