The PlayStation 4 uses 3.5GB of its total 8GB RAM to run its operating system, according to a report. That's more than the 3GB that the Xbox One uses to run its operating system. Both consoles will sport 8GB of RAM, though the PS4 will wield superior GDDR5 RAM. The Xbox One will sport slower DD3 memory.
The report also indicates that 1GB of the PS4's RAM is "flexible," which supposedly means that an additional 1GB of RAM could be used for games when the PS4 doesn't need it for the OS. Remember all the heat that the Xbox One took when it was revealed that it uses 3GB of RAM for its OS? So much for that. As time continues to pass, the PS4 and Xbox One are looking increasingly similar, especially when you consider their approaches to used games and DRM.
So how does the gap in RAM usage separate the PS4 and the Xbox One? Aside from the obvious revelation (assuming the report is accurate) that the Xbox One uses less RAM than the PS4 for OS-running purposes, it truly will depend on what kind of experience each OS and each console overall will offer to the user. It's just as much about what the carpenter does with the tools he/she has as it is about what tools they have to work with. Specs matter to a point, but they're not the be-all and end-all that determines whether the PS4 or the Xbox One will be the superior next-gen gaming console.
Want proof? There's something already more powerful than both the PS4 and the Xbox One that's currently available. It's called the PC.
What do you think of the PS4 using more RAM to run its OS than the Xbox One? Are you surprised? Why or why not? Do you think it matters? Why or why not? Sound off in the comments below.
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