Tekken 7 has released, and, while most fighting fans have enjoyed the game so far, director Katsuhiro Harada‏ and his team have spoken up to address a few launch-day concerns. Namely, what’s going on with matchmaking and rage quitting?

If you’re a truly skilled Tekken player, you may be having a hard time finding a ranked match to suit your prowess. As Harada has tweeted, however, that difficulty exists by design. “The current situation is the best for beginners to intermediate players," he says, adding that “we'll change the system with overall level [in the] future.” As the game exists today, exceptionally skilled fighters are put in such an elite class that it’s rare to find someone with the same ability. It’s essentially a safeguard to prevent newcomers from getting destroyed as soon as they hop online.

Read: Tekken 7 Set To Release On Console & PC June 2

As frustrating as that limitation may be for Tekken 7’s hardcore audience, Harada also offers a suggestion for those having trouble. Instead of looking for a ranked partner through the standard match list, it may be a better use of time to fight an unranked warm up match instead. The match parameters are lowered for warm ups, so opponents are easier to find.

With those top-tier fans in mind, rage quitting has also become a popular topic. After all, if you’re trying to boost your multiplayer rank through skill alone, it can be frustrating when an unworthy opponent quits before the match is over. When asked about potential rage quite penalties on Steam, a developer responded with a rather interesting answer.

On the eve of the title’s launch, a Bandai Namco’s Isshak Gravi confirmed “there is a penalty in place, but we don’t want to talk about it too much so cheaters don’t start to circumvent it before the game is released.” At the time of writing most players haven’t spoken about what the system entails, but for our money it would probably make the most sense to simply hand the quitter a loss for their deviance.

Read: Tekken 7’s Miguel Will Get Revenge On Jin Kazama

Normally we wouldn’t think the issue of rage quit penalties would be such a complex topic, but, considering how the problem was handled with other modern contemporaries like Street Fighter V, hardcore competitors simply want to make sure their concerns are being heard. When Street Fighter launched early last year, the title essentially had no rage quit barriers in place. After six months of ravenous complaints, Capcom finally compiled by docking quitter league points, excluding them from matchmaking and giving them a shame icon in online lobbies. In Tekken’s case, however, a penalty system has existed from day one. The only issue being that we don’t yet know how it works, and it may be a while before we find out.

Tekken 7 first debuted in Japanese arcades in March of 2015 and has finally made its way to consoles more than two years later. With all the latest Fated Retribution balance changes included, 2017’s home release is clearly a definitive version of the final Mishima Saga entry.

Tekken 7 is available now on PS4, Xbox One and PC.

What do you think of Tekken 7 so far? Have you had problems with matchmaking and rage quitters? Tell us in the comments section!