The average U.S. gamer is no where near the age of a teenager, as many may have previously thought, in fact, they look nothing like that kid.
According to a new study by researchers at the Centers for Disease Control and Prevention, Emory University, and Andrews University, the average gamer is 35 years old, overweight, and depressed.
The team from CDC examined people’s perception of mood, personality, physical and mental health, BMI and quality of life.
Compared to non-gamers, male gamers reported a higher BMI and a heavier reliance on the internet for relationships, socializing and finding leisure activity.
Meanwhile, female gamers reported greater depression and lower health status than female non-players.
CDC’s Dr James B Weaver said the results were not that surprising.
Health risk factors, specifically a higher BMI and a larger number of poor mental-health days, differentiated adult video game players from non-gamers, he said.
Video game players also reported lower extraversion, consistent with research on adolescents that linked video-game playing to a sedentary lifestyle and overweight status.
The team analyzed data from 500 adults aged 19 to 90 in the high-end-gaming area of Seattle-Tacoma in Washington state.