The capabilities of the CryENGINE 3 SDK 3.4.0 engine are blowing the gaming community away in a mind-blowing new video.
Offering a wide range of features from variable depth of field and per-pixel bokeh to character tessellation and silhouette refinement, the hyper-realism of the CryENGINE 3 SDK 3.4.0 game development engine is astounding.
The video gives a preview of what is possible using the newest release by Crytek developers, from generating facial renderings that are nearly impossible to distinguish from reality to creating shimmering, foamy waves with levels of detail that defy belief.
The company allows people to download CryENGINE 3 SDK 3.4.0 for free in order to learn the software and create great games of their own, and says in an online FAQ that it is one of the best options out there for video game developers looking for high levels of realism and the ability to work in real-time.
Crytek is the innovator of real-time technology, not only by employing new cutting edge approaches, developed in worldwide research for photo-realistic real-time graphics, but also by inventing new solutions which set new standards in the industry, the company writes. Using Crytek's technology, CryENGINE, you are given the tools to make your vision a reality, without having to worry too much about the technical depths of achieving best quality and platform compatibility, with proven fast workflows enabling your team to reach maximum productivity.
Beyond the beautiful landscapes that the engine is adept at creating, CryENGINE 3 SDK 3.4.0 also offers new touches like enhanced glass destruction that enhance the playing experience for gamers.
The video appears to be a hit with the gaming community on Reddit.com, which voted the video up to the site's front page over the weekend and which has been abuzz with chatter about the tech and its impacts. Reddit user BeefSack said the following in a Reddit comment responding to the video:
The interesting part about this tech is that it isn't so much about creating great looking graphics, it's about making tricks to make high detail art perform well on our hardware. It's already possible to create stupidly high detail assets, but making them perform decently is the real challenge. This video has some great examples of dynamic tessellation, the silhouette smoothing is an amazing idea.
Click play below to watch Crytek's fabulous new video showcasing CryENGINE 3 SDK 3.4.0: