The gaming press and the observers were almost univocal when it came to the take-aways from the 2011 Game Developers Conference (GDC). The highlights from the GDC included three hot products that enhanced mobility, the effects of mobile gaming with Angry Birds as a prominent example and bosses seemingly shaken by the afore mentioned trend.
Start the slideshow to go through the highlights of the annual gaming event at San Francisco:
MacWorld adds Parrot's remote controlled quad-copter, the AR.Drone, and the Sphero as the other hot products at the Game Developers Conference 2011.AR.Drone is controlled with an iPhone, IPod touch, or iPad; has two cameras (front and bottom) and enables the users see the terrain around the AR.Drone from the comfort of the iOS device. AR.Drone is priced at $299.The Sphero also uses an iOS device as a remote control. The robotic sphere uses both accelerometer and gyroscope technology as it rolls around, up ramps, and plays tag with other Spheros.With these three particular gadgets emerging in the forefront, mobility emerged as key at the conference.
Reuters
Angry Birds became the target of harsh critism at the GDC. The top selling mobile game that pits birds against pigs was used as an example for the argument that mobile games are NOT the next big thing.Although game developers would love to repeat the success of Angry Birds, the top-selling mobile game; many rubbished mobile as a platform that needs to be considered seriously if revenue is in the picture.
REUTERS
"Downloadable games are the future, which is what I keep telling my team when they ask why we don't make any money."Just kidding. I blame marketing," joked Tim Schafer, the developer of 'Psychonauts' and 'Brutal Legend', while hosting the Game Developers Choice Awards on Wednesday.The harshest of the comments against mobile gaming came from Nintendo president Satoru Iwata.Iwata said in the conference's keynote speech Wednesday morning that "game development is drowning" due to the rise of cheap mobile and social games.The Nintendo boss also wailed that mobile as well as social games have "no motivation to maintain the value of gaming." He also opined that they lower the developers' ability to make a living.
REUTERS