The upcoming first-person survival horror title “Dying Light” will be delayed until 2015, developer Techland announced. The title will launch for the Xbox One, Xbox 360, PS3, PS4 and PC.
"We know you’ve been waiting on a ‘Dying Light’ release date for quite some time now," Wroclaw, Poland-based Techland said in a statement earlier this month. "After careful consideration, we have decided to release our upcoming game in February 2015. Since this means ‘Dying Light’ will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.”
“When we started the development of 'Dying Light', we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready,” the developer added.
Techland assured players the extended production period would allow for a better gameplay experience. “The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.”
In February, a new “Dying Light” trailer was posted on the PlayStation blog.
“With our latest ‘Humanity’ trailer, we wanted to present a deeper vision of what a zombie epidemic would mean for humankind,” Tymon Smektala, the game’s producer said on the blog. “’Epidemic’ being the crucial word here. Mutating into a zombie is a result of infection, not some kind of a supernatural transformation, but simply a disease, just like flu, pneumonia, or SARS.”
The zombie apocalypse title will be set in an open world environment similar to South American slums and cities. During the day, players will explore a massive urban environment affected by a malicious outbreak. During daylight hours, players will search and scavenge for supplies they can take back to safe zones. They can also create traps and save other survivors. At night, the infected enemies become more aggressive, gaining the ability to chase and harm players.