“The Order: 1886” developer Ready at Dawn doesn’t believe the length of a video game is important. The Irvine, California-based studio says it focused on the quality of the gameplay when it created the action-adventure title, not on how long the game takes to play.
"I know there are numbers out there," Ru Weerasuriya, CEO of Ready at Dawn, told Eurogamer on Monday, responding to allegations that the game can be completed in a few hours. "I know why the question comes up. I know numbers have been put out there that are actually not right. It's impossible to finish the game in that time, so we know the numbers are wrong.”
Rumors that Ready at Dawn’s PlayStation 4 game “The Order: 1886,” to be released Friday, could be completed in less than six hours surfaced this month when Twitter user @PNF4LYFE noticed that PlayStation user wMikkel completed the game in less than six hours.
Last weekend, YouTuber PlayMeThrough uploaded the entire game on the video platform site. The length of the video was five and a half hours.
"At the end of the day, we're not going to comment on it. We can't stop people from writing the things they do. And we're not going to jump at every single mistake that is made out there,” Weerasuriya said. “Every time somebody has the wrong impression of something we made, or somebody writes the wrong thing about what we did, it would be a full-time job to be like, oh no, that's not right. We make games. We do what we do for the players. And, ultimately, that's where I want to leave it."
However, many players believe that if they’re dropping $60 on a game, it should be worth it.
"Game length is important," Weerasuriya added. "Every game has to take its own time to tell its story. Some games can be short. Some games can be long.”
"Our industry is diverse enough that we need different games,” he added. “We have to allow for different genres and single-player games like we do, multiplayer games, co-op games, social games, whatever it is."
The CEO added that when it comes to quality entertainment, the time frame shouldn’t matter.
“Sometimes I want to be floored, even if it's for a short amount of time," Weerasuriya said. "Gameplay length for me is so relative to quality. It's just like a movie. Just because a movie is three hours long, it doesn't make it better."