3-D goggles are not new but Sensics, a leader in 3-D technology, is now all set to introduce 3-D goggles at Consumer Electronics Show 2012 (CES 2012), which not only look uncannily similar to the helmets worn by the stormtroopers in Star Wars, but also promise to be light years beyond previous goggles.
The first intelligent, immersive, and interactive goggles combine the resolution and field of view found in professional head-mounted displays, the unique ability to run Android applications on board, and real-time, 360-degree tracking of the hands from the user’s perspective without wires or the need for an external computer, a press release said. It means that unlike the existing 3-D goggles that limit the user's mobility as they require a connection to a video source and cables, the new 3-D google, which is nicknamed Natalia and is based on Sensics' new SmartGoggles technology, is completely wireless and doesn't need an external video source. This means limitless tracking area, greater portability, and on-board intelligence, the company, which is dedicated to making smarter virtual reality goggles that offer truly compelling experiences, said.
Sensics CEO Yuval Boger said home entertainment or gaming will never be the same again as one will now be able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content.
The possibilities are endless, he said.
Here's what a company issued press release had to say about Natalia:
Natalia features a 1.2 GHz, dual-core processor running Android 4.0 on board, strengthened by a powerful graphics and 3-D accelerator and 1 GB of memory. Its performance is comparable to top-shelf tablets or smart phones. It includes real-time, limitless-area hand tracking, as well as head tracking providing both angular position and linear acceleration data.
Natalia includes two high-brightness OLED displays supporting both 1280x1024 as well as 720p resolution. It can be operated with either hot-swappable batteries or external DC power. WiFi and Bluetooth allow Natalia to communicate with outside peripherals or other Natalia systems, download content and applications from the Internet, and more. An on-board SD card provides additional expansion options.
Through the libSensics applications programmers interface, developers can take advantage of the Natalia capabilities to enhance existing applications or create new ones.
Natalia can be used completely standalone or paired with a PC, game console, tablet, or phone.
Natalia will be offered to consumer electronics and phone manufacturers as a reference design using SmartGoggles “system on a module” technology. It also immediately will be available as a development platform to game developers, and be offered as a commercial product to the professional, academic, and defense markets. SmartGoggles-based products will be available to consumers in late 2012.
And, when that happens, we're certain that gaming will never be the same again.
Check out the video below and tell us what you think of it.