11935976155_f40a721bd9_z 'The Elder Scrolls' is a mainstay in the RPG world, but can its new online version survive critics? Photo: flickr / djandywdotcom

"The Elder Scrolls" is one of those series that’s spent its entire history delivering one kind of experience. Some of the entries feature third-person perspective options, but whether played in first or third person, "The Elder Scrolls" has always been about the lone adventurer.

The newest iteration, "The Elder Scrolls Online," requires a new perspective. Two of the reviewers over at Polygon tackled a tandem review, arriving at a collective rating of “meh,” scoring "The Elder Scrolls Online"  a rather mediocre 6.

Since this is the Internet and a video game series will always have staunch defenders, Polygon’s review sparked an interesting dichotomy in the comment section: a beautiful, mostly functioning game from one of the most beloved RPG series, but it’s “average"?

Site users have been swift in voicing their disapproval. A Polygon user by the name of jlhenrik quipped, "There are so many things done right about ["The Elder Scrolls Online"] that are not being mentioned yet, all these expert reviewers keep misinforming people."  User syndrom summarized one side of the community's feelings: "It just comes down to the simple fact that the Elder Scrolls formula doesn’t work in an MMO setting, at least not when it’s done like this. Even the story makes no sense at all. You’re the chosen one, yeah along with thousands of other players. So it’s already starting off on the wrong foot."

"The Elder Scrolls Online" bucks the 20-year-old series tradition -- it’s an MMORPG (Massive Multiplayer Online Role-Playing Game). Suddenly, the vast and lonely lands players have come to know the series for are populated by millions of other players taking on the same quests at the same time.

It breaks the solitary, immersive nature of the series. Although the two previous installations in the "Elder Scrolls" line, "Oblivion" and "Skyrim," featured online elements, the main functions were still experienced as a traditional game, with the player on their own in the world.

But does that mean it's truly wrong?

You can check out Polygon’s video review of ‘The Elder Scrolls Online’ below: