“Far cry 3,” undoubtedly, is one of the most anticipated games of 2012 and is the sequel to 2008's “Far Cry 2.” The game takes us back to the tropical island setting from the first game after the location was diverted to Africa in the second venture, which came forward with a more open world play.

According to a previous Official PlayStation Magazine report, “Far Cry 3” was due for release at the end of 2011 as a quote suggested, Start taking the malaria medicine in preparation: Far Cry 3 could be arriving before the end of the year.

However, this statement was later withdrawn in the next month's edition where it was stated that the game would be shown on 2011's E3 and that the release date would be delayed to 2012. Nonetheless, the first official trailer for the game was released at the 2011 E3 conference on June 6, 2011.

Far Cry 3 takes place on a tropical island somewhere at the junction of the Indian and Pacific Oceans, and will run on the integrated Dunia Engine that was used for “Far Cry 2” but will use an advanced water tech to provide more depth to the gameplay experience.

Although Ubisoft has not divulged any information about the story, it is more or less similar to the original plot with new characters and fresh motivations. The lead character, Jason Brody, is  shipwrecked on an unknown island, where he discovers a group of unidentified dangerous gunmen, more like mercenaries or pirates, who use the local population as slave laborers and  ill-treat them.

However, when Brody is captured, he comes face to face with the crazed and manic gangleader named Vaas who asks Brody, Did i ever tell you the definition of insanity? He talks to Brody  about how madness is categorized and later ties him up with a rock to his ankle and dumps him in a deep lagoon, filled with the floating dead bodies of previous victims.

According to Jason Vanden Berghe, the game's creative director who has previously worked on games like “Red Steel 2” and early Call of Duty games, “Far Cry 3” is not really just a crazy location shift but it is about being in a place where getting help is not so easy. There is no law and order.

The game has a beautiful setting and a lot of work has been done to make even the minutest details of the game look lively. The dense and lush forests have been provided with interesting and scenic features, which includes a Japanese second world war bomber, hanging from the foliage.

It is also a game in which the player must fight enemies while safe-guarding the helpless civilians. It could be as much about tactics as it is about eliminating the target as quickly as possible.

According to Patrick Redding, Ubisoft’s story designer, an Antarctic setting for the game could also happen in the future.