There are still several weeks before fans worldwide get a shot at playing “Metal Gear Solid V: The Phantom Pain.” However, some people have managed to get a hands-on gaming experience to preview the title, while some have also been able to get to the end of the game.
This was made possible via a playthrough conducted for Japanese media press members, Gamingbolt reported. With the playthrough, new details involving the Play Statin 4 version of the game were revealed, among which was the confirmation that it will run on 1080p and 60FPS. However, this reportedly does not confirm stable performance of the game, considering the different areas in the “Metal Gear Solid V: The Phantom Pain” world.
As far as settings are concerned, long-time fans may be disappointed by the lack of a difficulty setting. This will be a new treatment to the series, which has always featured an array of difficulty levels.
Overall, the campaign reportedly amounts to 40 hours of gameplay. This was played in the span of three days. For the PS4, loading time is reportedly shorter this time.
For a more concrete depiction of how the game looks on consoles, Konami has also given fans a preview of how “Metal Gear Solid V: The Phantom Pain” will look on the different consoles via comparison footage. Spotted by Gamezone, the video shows the difference between the PS4 and PS3 versions as well as the graphics comparison between the Xbox One and Xbox 360. As a bonus, those who want to see the high-res capabilities of the PC version can also see it side by side with the PS4.
Also seen in the screenshots in the link above, the next-generation consoles have an advantage over the last-gen consoles, as in the case of the PS4 and PS3. The PS4 version is more detailed than its last-gen counterpart. Additionally, the colors are much more vibrant in the former as well.