'Titanfall' Release Date Nearing: Beta Open To Registered PC Users

Any PC user who registered before Feb. 15 will gain access to "Titanfall's" beta.

 @theabigailelise on February 17 2014 3:42 PM
titanfall
'Titanfall's' beta is open to PC users who registered before Feb. 15 at 4 PM PST. Courtesy/Respawn

“Titanfall’s” PC beta is open to all Windows PC users who registered before 4 p.m. PST Saturday, Respawn revealed via Twitter on Sunday.

"Over the next couple hours we'll be getting all the PC people who signed up access through the My Games Library in Origin," the official Respawn Twitter account announced. "If you don't see it in your library yet, hang tight! It'll be appearing over the next couple hours for some users as it rolls out."

So far, gamers are spending hours online playing “Titanfall.” On Friday, the game’s servers crashed for several hours due to a conflict on Microsoft’s part for the PC and Xbox One platforms. Respawn confirmed that the bugs have been worked out.

The game's much-anticipated beta worked fine on Thursday, when access was confined to mainly press and players close the game’s developers.

Unfortunately, it seemed that the game was unable to create new servers to let new users in. "Some of our Beta servers are currently offline and our team is working with Microsoft to resolve," Matthew Everett, "Titanfall" EA community manager, stated on Friday. "Stay tuned for updates." Microsoft also posted an update, saying "we are aware some beta participants are having difficulties getting in the game. We're doing some work on our end and encourage participants to try back later."

“Titanfall’s” beta registration launched on Wednesday. The anticipated EA title will hit shelves for the Xbox One and PC on March 11, and for the Xbox 360 on March 25. Gamers are excited for Respawn’s latest endeavor – and EA predicts the franchise will “be around for a long, long time.”

The title is already garnering positive reviews.

“I haven’t been this genuinely giddy after experiencing a much-anticipated game for the first time since E3 2004, when I initially got my hands on Halo 2 multiplayer in CTF matches on Zanzibar,” said IGN last August. “You almost never stop moving in ‘Titanfall.’ Ever. You walk, you run, you jump, you double jump, you wall run. You hop in your Titan mech. You dash in your Titan. You do all of those things in a row or in various combinations.”

EA and Respawn launched the beta to help alleviate any future glitches with the first-person shooter. “I’d say ‘Titanfall’ has had more time on that platform,” EA Chief Financial Officer Blake Jorgensen said on last Tuesday. “The team’s very experienced -- they’re very experience on building a game and it’s only a single platform game, so it makes it less complicated. Doesn’t have as much multiplayer, it’s 12 multiplayer. It is 60 frames per second, so it is a beautiful game, but I believe that the team has done a great job, and we’re always trying to take lessons learned from previous issues and build them into the new game. You never know exactly what will happen when you start to run through all the gyrations that our consumers always run through, but we’re always there to make sure that it’s getting updated and robust over time and make sure that the consumer experience is fantastic.”

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