Apple (NASDAQ:AAPL) confirmed pricing and availability for Apple TV+ and Apple Arcade last week. Both services will cost $5 per month and can be shared within a family, but that's about where the strategic similarities end. Apple Arcade launches this Thursday, while Apple TV+ debuts on Nov. 1. The company is taking very different approaches with the services, in part because each one is entering dramatically different markets.

Here's what investors need to know.

Apple Arcade
Ann Thai, senior product marketing manager of the App Store at Apple Inc., speaks during a company product launch event at the Steve Jobs Theater at Apple Park in Cupertino, California, March 25, 2019. Getty Images/Michael Short

Weak in video streaming

Apple has reportedly boosted its original content budget for Apple TV+ to a whopping $6 billion, significantly more than the $500 million that the tech giant is investing in its mobile gaming service. Yet the Mac maker is giving away a free year of Apple TV+ to customers that buy hardware, while Apple Arcade has no such promotion. For those not in the market for a new Apple device, Apple TV+ will have a seven-day free trial, much shorter than Apple Arcade's one-month free trial.

In other words, Apple is willing to forego recouping its much larger investment in Apple TV+ content but wants Apple Arcade subscribers to open their wallets sooner. The disparity all traces back to the company's relative strength in those respective markets.

Apple knows it's coming from behind in video streaming, and the service's value proposition won't stack up favorably next to competing services. The streaming wars are only going to get more intensely competitive over the next year. That's why the tech titan needs to get aggressive with pricing, undercutting many rivals but also offering a far smaller catalog of TV shows and movies.

Strength in mobile gaming

In contrast, Apple is a dominant player in mobile gaming, which accounts for an estimated 74% of mobile consumer spending. Consumer spending on mobile gaming is now 20% larger than all other gaming formats combined, and iOS monetizes at much stronger levels than Android. However, many of the business practices in mobile gaming have devolved to what many critics consider to be predatory, particularly as they relate to children.

The mobile gaming industry is now dominated by freemium titles that monetize with in-app purchases and microtransactions, all while displaying an excessive number of ads for other games that monetize with in-app purchases and microtransactions. It's an endless cycle. Apple has faced numerous lawsuits from upset parents over enabling such practices, while simultaneously grappling with accusations that its devices are too addictive.

Apple Arcade hopes to address those pitfalls. None of the included titles will have ads or in-app purchases, and Apple Arcade has the potential to improve the underlying economics of mobile games while securing exclusive high-quality titles in order to build its services business. Unlike Apple TV+'s relatively sparse catalog, Apple Arcade will launch with over 100 titles.

In mobile gaming, Apple is coming from a position of strength while offering a compelling value proposition, so it doesn't need to be nearly as aggressive.

Evan Niu, CFA owns shares of Apple. The Motley Fool owns shares of and recommends Apple. The Motley Fool has the following options: short January 2020 $155 calls on Apple and long January 2020 $150 calls on Apple. The Motley Fool has a disclosure policy.

This article originally appeared in The Motley Fool.