Electronic Arts recently held its quarterly conference call with investors and analysts and revealed more about its plans for “Star Wars: Battlefront II.”

EA CEO Andrew Wilson said that the upcoming sequel will have three times the size of content available at launch compared to its 2015 predecessor. The CEO also said that EA has a “very, very robust” live services plan for “Battlefront II” and will talk about it more during EA Play at E3 2017 in Los Angeles, as first reported by DualShockers.

Rumors suggest that EA’s DLC plans for “Battlefront II” might be similar with how additional content was offered for “Titanfall 2.” EA could release free DLC maps, modes and heroes, and it could sell in-game cosmetics. EA did previously confirm that “Battlefront II” won’t have a DLC season pass like the 2015 “Battlefront.”

As for projected sales, EA CFO Blake Jorgensen said that the company was able to ship 14 million units of 2015’s “Star Wars: Battlefront” between its release and the end of the fiscal year on. Jorgensen said that EA expects to ship “essentially the same number” of “Battlefront II” units by the end of March 2018 following its November 2017 release.

Although that’s what EA is expecting, the company still wants to sell more than what it has predicted. The company stated that it has already listened to the fans’ feedback regarding the lack of content on 2015’s “Battlefront,” and it is planning to deliver what the fans have been asking for.

The reveal trailer for “Star Wars: Battlefront II” is already promising a single-player campaign that’s being developed by Motive Studios, inclusion of the three eras of the “Star Wars” saga and expanded multiplayer modes. Although the EA CEO said that the game was going to be three times bigger than its predecessor, it wasn’t made clear if how much of that will be dedicated to the single-player campaign.

One of the biggest gripes that fans had with the 2015 “Star Wars: Battlefront” was its lack of a single-player campaign and strong focus on providing a more casual online multiplayer experience. Speaking of multiplayer, “Battlefront 2” multiplayer will now feature classes, another thing that its predecessor lacked.

In addition to expressing confidence in the content offerings of “Battlefront II,” EA also believes that the upcoming game will appeal to “Battlefield,” “Battlefront” and general “Star Wars” fans, according to GameSpot.

Another feature that’s expected to be included in “Star Wars: Battlefront II” is virtual reality support, specifically, for the PlayStation VR. Developer Criterion, the studio that created the “Rogue One: X-Wing VR Mission” for “Battlefront,” is believed to be working on VR content for “Battlefront 2.” Criterion CTO Alex Mole spilled the beans last month on his Twitter page.

“Star Wars: Battlefront II” is scheduled for release on Nov. 17, 2017 on the PlayStation 4, Xbox One and the PC.

In other EA news, the company revealed during the conference call that the upcoming game from BioWare, codenamed “Dylan,” has been delayed until fiscal year 2019. EA also revealed that “Madden 18” will use the Frostbite Engine and that it plans to invest more on the eSports market this year. IBT covered EA’s investors conference call yesterday.

Star Wars: Battlefront II
"Star Wars: Battlefront 2" is expected to perform in the market similar to its 2015 predecessor. Electronic Arts