Don’t worry, Respawn fans. “Titanfall” servers are back online. After servers crashed for several hours on Friday due to a conflict on Microsoft’s part for the PC and Xbox One platforms, Respawn confirmed the bugs have been worked out.
The game's much-anticipated beta worked fine on Thursday, when access was confined to mainly press and players close the game’s developers.
Unfortunately, it seemed that the game was unable to create new servers to let new users in. "Some of our Beta servers are currently offline and our team is working with Microsoft to resolve," Matthew Everett, "Titanfall" EA community manager stated on Friday. "Stay tuned for updates." Microsoft also posted an update, saying "we are aware some beta participants are having difficulties getting in the game. We're doing some work on our end and encourage participants to try back later."
“Titanfall’s” beta registration launched on Wednesday. The anticipated EA title will hit shelves for the Xbox One and PC on March 11, and for the Xbox 360 on March 25. Gamers are excited for Respawn’s latest endeavor – and EA predicts the franchise will “be around for a long, long time.” The title is already garnering positive reviews.
“I haven’t been this genuinely giddy after experiencing a much-anticipated game for the first time since E3 2004, when I initially got my hands on Halo 2 multiplayer in CTF matches on Zanzibar,” said IGN last August. “You almost never stop moving in ‘Titanfall.’ Ever. You walk, you run, you jump, you double jump, you wall run. You hop in your Titan mech. You dash in your Titan. You do all of those things in a row or in various combinations.”
“The end takeaway from my initial impression of Titanfall is that it’s a rush – right down to the post-match Epilogue mode that saw the victors try to hunt down and kill the losers as the latter attempted to flee to a dropship and escape the battlefield.”
“’Titanfall’ could be the most important game in years. It’s Microsoft’s first Xbox One exclusive stab at the first-person shooter, the best-selling game genre there is,” said The Verge on Wednesday. “That’s not just hype. After three hours of playing the ‘Titanfall’ multiplayer beta, I believe the game might actually have a shot.”
Respawn cofounder Vince Zampella admitted he was actually a bit nervous about the much-hyped upcoming release of “Titanfall.”
When asked by a fan on Twitter on Feb. 2 if he was excited about “Titanfall’s” March 11 launch, Zampella responded with “yes, but mixed with a bit of fear. We want the launch to be as smooth as possible. Beta should help.”
Zampella confirmed the beta version of “Titanfall” for the Xbox One and PC on Jan. 27 via Twitter. "#supersecret announcement time. I'm sure no one has been able to guess from the leaks. PC and XboxOne Beta! Details in the coming days,” tweeted Zampella. He also revealed that “Titanfall” on Xbox 360 will be developed by Bluepoint Games, the Austin, Texas-based developer of 2002’s “Metroid Prime,” a remastered version of 2011’s “The Ico and Shadow of the Colossus Collection,” and 2009’s remastered “God of War Collection” for the PS3. It’s likely there won’t be a beta for the Xbox 360 version of "Titanfall."
“Even if you’re not particularly skilled at the game, 'Titanfall' is designed to keep you having fun,” The Verge said. “Each pilot is also equipped with an anti-Titan weapon like a missile launcher, so you’ll always be able to defend yourself. It’s a breath of fresh air compared to games like ‘Battlefield,’ where you have to choose a particular class of soldier in order to have anti-armor weaponry.”
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