KEY POINTS

  • "Halo Infinite's" content release schedule has been very slow compared to other "Halo" games
  • Many fans were burnt out from the game's six-month-long first season
  • The game's second season is also due to be six months long

The latest entry in the “Halo” series made a splash when it was first launched late in 2021. Many fans saw it as a return to form as its core gameplay closely resembled the classic “Halo” multiplayer experience more than its most recent predecessors.

However, the game has been slowly losing its momentum. Players have left in droves despite “Halo Infinite’s” positive reception, and most of it can be blamed on the understandable complaints that the fanbase has been very vocal about in the past few months.

The first and most apparent issue that players have with “Halo Infinite” is the content drought. There hasn’t been much content added to the game since the early release of its multiplayer component in November 2021. Things have stayed more or less the same since launch.

Halo Infinite includes classic modes like Capture the Flag and Team Slayer
Halo Infinite includes classic modes like Capture the Flag and Team Slayer 343 Industries

Many players have lost their patience while waiting for the developers’ painfully-slow content schedule. Season 1 of the game was extended to six months instead of just three, which effectively delayed the release of new content. Season 2 is now scheduled for May 3, but fans don’t appear to be excited.

Season 2, dubbed “Lone Wolves,” is set to bring two new maps, a new battlepass and a few returning game modes. These are to be expected in a new season, but “Halo Infinite” is expected to go through another period of stagnation since “Lone Wolves” will once again last for six months.

Currently, 343 Industries is still working on cooperative multiplayer as well as the implementation of Forge, a content creation tool that will let players make their own maps and game modes.

The developers said on the latest Waypoint post that they’re working hard to get these features up as soon as possible, but it’s taking them more time than they originally anticipated.

The lack of content, paired with bugs, matchmaking issues and the general burnout from playing through the same things repeatedly have been partly responsible for the drop “Halo Infinite’s” in player numbers, which currently sit at an average of 5,300 players on Steam Charts. Keep in mind that this does not reflect the player count for consoles.