“The Legend Of Zelda: Breath Of The Wild” is full of awesome weapons, and we’ve scoured its E3 demo to learn more about how they work. Here are some obvious and intricate facts about Link’s forms of defense in the Wii U and NX game!
1) Weapons Come From A Six-Tier Menu: One of the most noticeable features of “Breath Of The Wild” is its greatly expanded menu system. In contrast to the standard item pouch, Link’s inventory in the new game is split into six different categories. Headings exist for weapons, bows and arrows, shields, armor, materials and food. Anyone that’s played modern RPG like “Skyrim” or “The Witcher” should feel right at home with the layout.
In terms of weapons, modes of attack will specifically come from the weapons and bows and arrows sections.
2) Weapons Have Stats And Durability: Another modern touch that’s new to “The Legend Of Zelda” is this idea that, in “Breath Of The Wild,” weapons will have varying stats and durability ranking. Even the most formidable items have a breaking point, so that means it’s a lot more difficult to favor a specific loadout. Players must learn how to use their entire inventory if they want to survive in the wilderness.
3) The Weapon Classes Of The E3 2016 Demo: The E3 2016 demo contained a section of the game called the Great Plateau, and Nintendo officials have said that it only accounts for about 1 percent of 2017’s Wii U or NX experience.
That being said, the vertical slice does offer up some solid hints about weapon classes. With a few exceptions, the bulk of the swords, items and bows are sectioned off within the Boko, traveler or soldier categories. Boko items are more powerful, but they lack durability. Travelers favors durability and soldiers is a nice blend of the two extremes. The demo contained four different swords, bows and shields based on those balance levels.
4) Arrows Work Differently In “Breath Of The Wild”: According to the demo, arrows will function differently when used by Link on Wii U or NX. Instead of arrows being a single ammo category that encompasses all of the various types, different types of arrows will finally be their own inventory slot.
In other words, players will have different numbers of standard, fire, bomb and energy arrows. Using lots of traditional arrows, for example, will have no impact on the elemental ones.
5) Link’s Iconic Weapons And Items Must Be Worked Towards: Anyone that’s played a game in “The Legend Of Zelda” franchise knows that these titles are all about Link taking down villains with his Master Sword and Hylian Shield while draped in his green tunic.
As we saw in the demo, however, “Breath Of The Wild” really wants players to work towards collecting those iconic accessories. The Master Sword was clearly visible in the Great Plateau, but it couldn’t be accessed. The accompanying trailer also showed off some pretty cool soldier armor and steel shields that look to be late-game collectibles. With Hyrule in ruin, it seems “Breath Of The Wild” is focused on the journey of becoming the Link that’s been our avatar for the past three decades.
“The Legend Of Zelda: Breath Of The Wild” comes to Wii U and NX in 2017.
What do you think of the weapons systems in “Breath Of The Wild?” Do these facts make you excited for the final game? Tell us in the comments section!