KEY POINTS

  • The developers are actively collecting player feedback regarding maps and gameplay flow
  • Dice will be changing maps based on feedback at a later date
  • Most changes will revolve around streamlining gameplay and reducing travel times

The public perception of “Battlefield 2042” has continued to decline over the months following its disastrous launch, but the developers haven’t given up on the game just yet.

Recently, Dice published a blog entry regarding the feedback that the game had received, mainly focusing on the player community’s major gameplay pain points regarding map design and some of the steps that the devs plan on taking to address these issues.

According to the post, the major problems plaguing “Battlefield 2042’s” maps are separated into five categories: traversal, intensity, line of sight, paths and cover.

First, Dice acknowledged that traveling between capture points takes too long and results in the game feeling like a “walking simulator.” While the larger map sizes were understandably made to cater to the 128 max player count, this, unfortunately, led to large-yet-empty maps with plenty of downtime between firefights.

To address this, the devs are currently experimenting with different respawn locations to help players get into the fight faster. Players can expect smarter flag locations in a future update, such as the experimental change that Dice plans to implement to the infamous Kaleidoscope map.

However, this solution ties in closely with the problem of combat intensity.

Basically, the 128-player count has made fighting feel significantly more chaotic while upping the difficulty of attacking and retaking sites, which is something that’s more heavily felt in the Breakthrough mode. Dice is considering limiting Breakthrough’s player count to only 64 players based on previously collected data.

An experimental map layout change to Kaleidoscope in Battlefield 2042
An experimental map layout change to Kaleidoscope in Battlefield 2042 EA/DICE

A reduction to the total number of vehicles available to each team is also within the realm of possibility, though this might end up upsetting the balance even more.

The last three categories are closely connected to each other. Dice said that many maps are too open and cover is far too scarce, which has resulted in the prevalence of mid-long-range weapons that dominate open sightlines. The devs also noted that holding flags sometimes feels overwhelming because there are no predictable paths that attackers can come from.

Dice didn’t specify when these map changes will go live, unfortunately. The developers are still in the process of collecting more feedback and suggestions from the community to ensure that “Battlefield 2042’s” gameplay experience meets the expectations of fans.