Despite the controversy that led players to refund “No Man’s Sky,” Hello Games is still focused on improving its action-adventure survival video game. This week, a new patch for the game is rolling out and it comes with a lot of goodies that remaining and loyal players would surely like.

Hello Games took to Steam to announce that patch 1.13 for “No Man’s Sky” is now available to download. Based on the patch notes that was posted on the site, it is apparent that the update has various tweaks and fixes aimed at improving the overall user experience.

One of the modifications that Eurogamer noticed was the addition of bigger space battles. From now on, players will notice that space battles vary in size, and this is a good thing for players who want more thrill within the game. It is also hard to miss the addition of certain sound effects. There is now a sound effect for calling Freighters, for climbing ladders and for using communication stations.

Aside from the aforesaid changes, the developer also addressed some of the irritating bug fixes that were found in the previous version of the game. For example, the recurring death loop that takes place when the game is autosaved in Survival Mode while the player does not have hazard protection and is running out of health has been fixed. The bug that was causing the player’s appearance to look small has also been crushed.

Even though the new patch fixes a lot of bugs and rare crashes, Eurogamer hopes that it does not eliminate the bug that’s causing the Freighter to touch the planet’s surface upon entering its atmosphere. The gaming website believes this bug gives players the chance to marvel over the size of the Freighter, since it looks quite large when on the ground.

The patch comes after the Advertising Standards Authority ruled in favor of Hello Games over the issue that the developer intentionally misled players by advertising features that were not present in the game at launch. The agency explained that the complaints were not valid because “No Man’s Sky” is a "procedurally generated” game.