Crash has returned with the remake/remaster “Crash Bandicoot N. Sane Trilogy,” and fans have noticed its harder than the original games. Gamers may have found the reason why the remake is harder than usual, and it seems to be how different Crash lands after making a jump.

Reddit user named TastyCarcass believes that the “N. Sane Trilogy” is using “pill shaped” collision boxes for Crash’s feet. To put it simply, Crash’s feet is rounded instead of flat, which might be why gamers can easily slip off edges.

“This shape is used as the default for the Unity engine and some other engines,” the Redditor explained. “It means that rather than falling off things, you sort of slide down them a bit first, even if it's a flat plane.”

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One thing that’s great about this is that gamers can actually take advantage of this gaming mechanic. If users are able to jump before completely sliding off the edge, they would actually be able to extend Crash’s jump in the game, according to Eurogamer.

The problem with this is that players can easily die if they don’t time their jumps right. This also means that gamers should actually be more careful in making sure that Crash doesn’t land on the edges of flat surfaces because they might simply end up falling.

Another possible reason why “Crash Bandicoot N. Sane Trilogy” is harder than the original may be due to Crash actually jumping and landing faster. This was pointed out by Twitch streamer DingDongVG.

In his video on Twitter, he compared the jump arcs of Crash in the original game and on the “N. Sane Trilogy.” He pointed out that Crash’s jumping arc is actually a bit faster in the “N. Sane Trilogy” than in the original game.

This simply means that Crash actually lands slightly quicker after jumping. This might also be why a lot of gamers end up being frustrated with some of the levels in “N. Sane Trilogy” which require a lot of perfectly timed jumps.

Now that both of these have been demonstrated, it now seems like those past complaints aren’t completely unwarranted. Gamers were probably expecting the same original experience that they had in their childhood, but forgot that “Crash Bandicoot N. Sane Trilogy” is almost a complete remake.

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Developer Vicarious Visions did confirm last month to Ars Technica that they had to rebuild the original Crash Bandicoot games nearly from scratch in order to create the “N. Sane Trilogy.”

“The original [game] engine was specifically built for the PlayStation 1,” Vicarious Visions game design Dan Tanguay said. “That engine didn't see the light of day beyond PlayStation 1, as far as I know, and it certainly wasn't usable by us. Any code, anything like that, we didn't have access to.”

What Vicarious had access to was the original trilogy’s 3D meshes, which were provided to them by Sony and Naughty Dog. These 3D meshes allowed Vicarious to recreate the exact same architecture and scale of the original games’ environment.