• The "Diablo IV" quarterly update focused on inventory management, the ability to rebind the left-click button and the Cannibals
  • The Cannibals are the latest family to join the "Diablo" lore and will join the Cultists, the Drowned and the Fallen
  • Lead UI Designer Angela Del Priore said that all skill slots can will now have the ability to be rebinded

As promised, the quarterly update of Blizzard's “Diablo IV” dev team has opened new revelations for the highly-anticipated dungeon crawler.

In their latest development blog, Game Director Luis Barriga said that his team has been working hard since “Diablo IV” was introduced at BlizzCon and that they are excited to share the little – and big – steps that they will be doing to the game and on how it is coming together.

The “doubleheader” post first saw Lead UI Designer Angela Del Priore addressing several feedback that they have tallied during BlizzCon. Among others, “Diablo” fans touched on the game's inventory, particularly its aesthetics.

Diablo IV - Diablo IV was officially announced during BlizzCon 2019. Diablo IV - Diablo IV was officially announced during BlizzCon 2019. Photo: Blizzard Entertainment

Del Priore said that in order for them not to “interrupt gameplay with pockets of inventory management,” the team has decided not to go with different-sized items. Instead, they are now mulling on using a new approach based off the 3D models to give the inventory a natural texture and realism.

Another important note Del Priore tackled is the rebinding of the left-click button as more players have asked them for the freedom to rebind their primary skill “to anything but the left mouse button” so that they can separate moving from attacking.

“Adding more flexibility to our binding options had already been on our radar for a while,” she said.

As a result, all skill slots can will now have the ability to be rebinded, De Priore added.

On the other hand, Senior Encounter Designer Candace Thomas talked about the Cannibals as the newest “family” to join the Cultists, the Drowned and the Fallen.

Thomas went on to describe that each “monster family” and archtypes has a different combat style. As an example, she pointed that the Drowned family has a bruiser, ranged combat, melee combat, swarmer and a dungeon boss in their family.

In line with this, Thomas explained that each archtype has a different role and will give players “interesting positional dilemmas.”

As for the Cannibals, IGN and Thomas described them as melee bruisers “that leap towards players.” In addition, each Cannibal family member will have different weapons such as a two-handed greatsword cleaver, a lightweight halbred, a spiked club and dual-axes.