After a year of spending time in an Early Access, “The Elder Scrolls: Blades” has finally launched across different platforms. The game that was initially announced by Todd Howard at Bethesda’s E3 2016 showcase first made an appearance on iOS and Android devices in 2018.

According to Game Rant, the game is a mobile-focused RPG spin-off of the "Blades" faction, which last made an appearance in “The Elder Scrolls V: Skyrim.” This was not accepted kindly by the people who played it first. When it finally launched in Early Access, it received mixed reviews. While critics loved its graphics and combat system, they still pointed out some problems on its level-grinding as well as how the gameplay relied on micro-transactions.

Given that, it’s still part of the “Elder Scrolls” franchise. Only a month from its launch, the game had become a huge commercial success, with 1 million iOS users downloading the game, earning $1.5 million in revenue.

“The Elder Scrolls: Blades” is the second of the “Elder Scrolls” franchise to arrive on the Switch, with the first being “The Elder Scrolls V”. It will also be free-to-play, similar to the versions that are already available to play on iOS and Android devices.

The latest update will arrive with an arena leaderboard reset, where players will be returned to the old Arena with zero trophies. Gems, potions, and a random chest will also be given to players according to their Arena at the time of reset.

Aside from that, the 1.7 patch will also be reworking the enemy AI and adding new quests. Players who took part in the Early Access launch will also receive 150 Gems, as well as a large Emblem decoration.

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