• "Minecraft Dungeons" went from single player to multiplayer game
  • "Minecraft Dungeons" drew inspiration from "Zelda" and "Diablo"
  • Game designer admits there were some features that were taken out

"Minecraft Dungeons" is set to debut on May 26, a long overdue coming considering it was originally slated to come out in April. The game will be available in practically all platforms with versions made from the Xbox One, the PC, Nintendo Switch and PlayStation 4. Initially, it was believed that the game with 3DS in mind but it appears there is more to the story.

"Minecraft Dungeons" Mojang game designer Mans Olson recently took time out to speak with US Gamer where he made some interesting revelations about the game. He admitted that the developers intended to offer players a new kind of "Minecraft" experience, something near the lines of Nintendo's patented "Zelda." Hence, it was more than just moving around and doing the usual things from the base game. This time around, dungeons are in focus with players a new kind of itinerary as far as gameplay is concerned.

Unfortunately, the development of "Minecraft Dungeons" took a different turn at some point and the final version was different from what was originally envisioned. That included seeing the game only as a single-player experience. But after testing out how the game would work on multiplayer mode, developers found it to be more fun and likely to be enjoyed by gamers.

Hence, Olson admits that aside from "Zelda," the game also got some inspiration from other classic titles such as "Diablo," "Torchlight" and Gauntlet. "Minecraft Dungeons" was extensively tested and changed, giving potential gamers an overview of what the developers had to go through, Game Spot reported.

"So absolutely there's been things that have been either implemented and then changed, or designed on paper, but that never made it into the game," Olson said.

Based on the interview, it seems that "Minecraft Dungeons" has left some key things that a player could do. That included building or crafting, skills that Olson believes needs work.

"[Building and crafting were] on the table and it was a choice specifically to leave those things out. We want to give players a great experience in the areas that we chose to focus on and we don't really want to give players a subpar crafting or building experience that's just kind of what you do in Minecraft, but not great," Olson said.

Microsoft Xbox Minecraft Pictured: Mojang's Brand Director Lydia Winters speaks about 'Minecraft' during the Microsoft xBox E3 briefing at the Galen Center on June 11, 2017 in Los Angeles, California. Photo: Getty Images/Christian Petersen