Capcom
Capcom Reuters/Brendan McDermid

Now that Capcom has confirmed that “Devil May Cry 5” is going to have microtransactions, fans may be wondering about the number of Red Orbs needed by players to activate the revive feature within a level. There’s already information about this, and many fans might not be happy about the revive system.

DualShockers’ Giuseppe Nelva had the chance to try out the game level that features Dante at the recently concluded Tokyo Games Show, and the gaming news outlet reporter found out that revives in “Devil May Cry 5” are going to cost a lot depending on the number of times players are using the revive feature and the amount of life they want to be revitalized with.

To revive one’s character with 30 percent of its life back, the player will need 1,500 orbs. To regain 100 percent of one’s initial non-upgraded life, 3,000 orbs are required. To revive every bit of upgraded life, the player will need to shell out 7,500 orbs. The second time the player uses the revive feature in the same level, the values are increased to 7,500, 15,000 and 37,500, respectively.

Nelva played the level to see just how many orbs he could get by the final boss. He started the level with 4,377 orbs and gained 22,466 orbs along the way after “killing stuff and breaking red clusters.” Nelva did say that he didn’t give much effort while playing the game, so he didn’t look for every red cluster in the level. This means, players could obtain more orbs if they want to. But then again, players really need a lot if they are going to use revive for more than one time.

There are two options to choose from in case you don’t have enough orbs or you don’t want to spend what you have to use the revive feature. First, you can just go back to the latest checkpoint. The second is purchase orbs through microtransactions. The latter is the one that has become a subject of debate by fans ever since it was confirmed.

It was GameSpot who broke the news last week that “Devil May Cry 5” is going to have microtransactions. This means players can spend real money to acquire more orbs should they want to expedite the upgrade process and use revives as many times as they want.

The director of the game, Hideaki Itsuno, does not see anything bad about the addition of microtransactions to the game. According to him, the feature just gives players the option to play the game the way they want to. “With giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that,” Itsuno said.

The move shouldn’t really come as a surprise to fans though because this wouldn’t be the first game in the series to feature microtransactions. “Devil May Cry 4 Special Edition” also came with the feature. Nonetheless, it’s still too early to tell if this will affect the game negatively. “Devil May Cry 5” is slated for release in spring 2019, so the impact of microtransactions won’t be felt until then.