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Riot Games has revealed the patch notes for the newest "League of Legends" patch. "LoL" patch 3.11 will bring substantial changes to "League of Legends," including tweaks to champions like Draven and Udyr, changes to the "LoL" UI, map-specific reworks, bug fixes and much more.

Here's a rundown of some of the changes coming to "LoL" in patch 3.11.

Draven

Starting in "LoL" patch 3.11, Draven and his League of Draven passive will grant the player a bonus 50 gold when you kill an enemy champion. However, all of your Adoration stacks will be consumed. Prior to patch 3.11, only half of the stacks were consumed after a kill. What's more, the gold Draven gets for each stack of Adoration that's consumed has been reduced to two from three. Draven will also get some visual and audio tweaks.

Our take: 50 gold per kill seems very extreme for a champion that does a very high amount of damage to begin with. We expect this to get changed in future patches.

Udyr

There will only be one change to Udyr in this patch. Udyr and his Phoenix Stance buff will now show a timer that tells the player when they'll be able to use the Phoenix Breath attack again.

Our take: Considering that Udyr used to be a lot stronger, we're glad that Riot Games didn't weaken him again. Remember that Turtle Stance used to grant Udyr dodge.

Zac

Ever since Zac was introduced to "LoL," he's been very durable and tough to play against. In "LoL" patch 3.11, Riot will attempt to weaken Zac's ability to stay alive by making big changes to his Cell Division passive.

Riot will essentially attempt to make it harder for Zac players to pick up the little bloblets that Zac drops whenever he uses an ability. What's more, it will also be easier for enemy champions to touch the bloblets and keep them away from Zac.

You may not have known this, but the bloblets are invulnerable for a short period of time after they're dropped. Before patch 3.11, the chunks were invulnerable for almost a full second: 0.75 seconds to be exact. The chunks will still be invulnerable, but only for a quarter of a second in "LoL" patch 3.11.

Our take: We agree with Riot Games on this one: Zac is way too durable. Anything that decreases his ability to survive sounds good to us. If anything, Riot doesn't go far enough to weaken Zac and his durability, but we'll hold off and see how the adjustments to Cell Division look in-game before we declaratively state that Zac needs to be weakened further.

Galio

Galio is getting a significant change to his ultimate; Idol of Durand. The cooldown will be reduced substantially at all ranks from 170/150/130 seconds to 150/135/120 seconds. Also, the mana cost of casting Idol of Durand will be reduced from 100/150/200 to 100 mana at all ranks.

Our take: Considering the power of Idol of Durand, we didn't think that it needed any changes. Galio is an underrated champion, and if you intend to do damage as Galio then you're probably building a lot of mana on him anyway. That also means that reducing the mana cost of a spell like Idol of Durand doesn't make much sense since you'll regenerate the mana cost between spell casts anyway considering the spell's long cooldown.

Also, if you get the full amount of cooldown reduction possible on Galio, you'll be able to cast it roughly every 75 seconds at level 3. That seems unfair.

Read the full "LoL" 3.11 patch notes here.

What do you think of "LoL" patch 3.11? Sound off in the comments below.